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So I had to undertake a study in order to understand how to change these HUD tiles. If you boot up 3rd strike in widescreen mode by setting these same bytes in the eeprom, you can see the state that the capcom devs left 3s wide in. those same two bytes toggle wide in NG and 3s.

Wrt how long it’s taken thus far… so you know how 2i has built-in wide from the service menu? if you inspect the eeprom save before and after changing that setting to on, it’s just a toggle in two bytes.
