

So, what you get is a relatively muted matte-black headset that won’t impress anyone for its design but in the end it doesn’t really matter as what’s inside that counts - and the Orbit S delivers that in spades. HyperX chose to replace the honeycomb-esque pattern on the earcups of the Mobius with their own branding, which really leaves some of the more eye-pleasing factors of the headset behind. In terms of aesthetics, the Orbit S isn’t the most handsomest headset I have seen.

Of course, all of this depends on the size and shape of your head, so you might have a completely different experience than mine. So, because of this, the ear cups - as large and comfortable as they are - droop slightly on the top of your ears, pinching them over time as the cushion settles in and reduces in size. I am not sure how Audeze decided on this odd design choice, but the headband size just isn’t enough to balance the overall weight of the headset. The headset is also a bit wobbly on the head, and the major contributing factor to that is the shockingly small piece of headband cushion. I can go about an hour or so, before I have to remove them and take some rest, even though the neck pains have all but gone. But even after having used them for over a month, the headset still remains uncomfortable for prolonged periods.
HYPERX CLOUD ORBIT S SERIES
Only after stretching them out on my Xbox Series S for 48 hours, was I able to get them to loosen up and be more comfortable.

I found it exhausting to wear them for more than thirty minutes as I would get headaches or neck pains from using it for more than. Out of the box, the headset can be stiff and tight around your head. The high-end Audeze headsets, like their LCD range, are known for their clamp force - one might even think they take pride in it - and it’s the same for the Orbit S, as well.

In your hands, of course, the headset feels well built and the heft of the weight suggests that it could take a few hits but that simply might not be the case.Īnother aspect that garnered a bit of attention was the overall comfort of the headset. However, it seems that the plastic molding used might be of an inferior quality that breaks after prolonged use.
HYPERX CLOUD ORBIT S DRIVERS
Planar magnetic drivers tend to be quite heavy, so Audeze/HyperX chose to go with an all plastic body to compensate for that and keep the headset as light as possible. This was pretty surprising to me because the headset feels quite sturdy in the hands. Reports such as this, which showed the headset snapping from the hinges after a year of use, was corroborated by other owners that shared a similar fate with their Orbit S. The most common thing I found was that the overall build quality of the headset was rather poor. Since I have the unique opportunity to review the headset after such a long time of its release, I did a bit of research on the HyperX subreddit to see the general consensus of the longevity of the product. But its questionable build quality and comfort might be its biggest hurdles to convince someone to buy them, even more so than the hefty price tag. So, is the headset still good after two years of its release? Sound-wise, the Orbit S is some of the best audio I have heard from a headphone, with its rich bass and outstanding positional audio making it a joy to use for movies and games. The Orbit S released almost two years ago, and I have only just had the chance to review them as the company finally moves to launch the headset in the region.
